Fantastic Factories

Round 1 ยท Market Phase ยท You to act
Contractors ยท 13 in deck
๐Ÿ”จ
๐Ÿ”ง
MinerGain 3 metalresolves on take, then discarded
โš™
โ›
Hired HandsAlso costs: 3 energyRoll 2 extra white dice this roundresolves on take, then discarded
Blueprints ยท 20 in deck
You โ€” to act1 metal ยท 2 energy ยท 0 goods ยท 0 in compound ยท 0 score
Dice

Not rolled yet.

Headquarters
ResearchTakes any die โ€” draw a blueprint
3 slots open
GenerateTakes 3 or less โ€” gain energy equal to the die
3 slots open
MineTakes 4+ โ€” gain 1 metal
3 slots open
Compound

Nothing built yet.

Hand
Black Marketโš™utilityBuild: discard a gear, 3 metal, 2 energyWork: any dieDiscard a blueprint from hand โ€” gain its build cost back, up to 41 prestige
Fulfillment Center๐Ÿ”จproductionBuild: discard a hammer, 2 metal, 1 energyWork: exactly 4 + 2 energyGain 1 metal, 1 goods1 prestige
Biolabโš™productionBuild: discard a gear, 1 metal, 3 energyWork: exactly 1 + 1 energyGain 1 goods1 prestige
Beaconโ›monumentBuild: discard a shovel, 2 metal, 4 energy1 prestige, +1 for the set
AI0 goods ยท 3 in compound ยท 2 score
Dice

Not rolled yet.

Produces on
training 0production 3special 0utility 0
Compound
Biolabโš™productionWork: exactly 1 + 1 energyGain 1 goods1 prestige
Battery Factory๐Ÿ”งproductionWork: 4 energyGain 1 goods1 prestige
Concrete Plantโ›productionWork: 2 matching dice + metal equal to the diceGain 2 goods
Your moves
Log
  • Round 1
  • You โ€” Market Phase