Fantastic Factories
Round 1 ยท Market Phase ยท You to actContractors ยท 13 in deck
๐จ
๐ง
MinerGain 3 metalresolves on take, then discarded
โ
โ
Hired HandsAlso costs: 3 energyRoll 2 extra white dice this roundresolves on take, then discarded
Blueprints ยท 20 in deck
Dice
Not rolled yet.
Headquarters
ResearchTakes any die โ draw a blueprint
3 slots open
GenerateTakes 3 or less โ gain energy equal to the die
3 slots open
MineTakes 4+ โ gain 1 metal
3 slots open
Compound
Nothing built yet.
Hand
Black MarketโutilityBuild: discard a gear, 3 metal, 2 energyWork: any dieDiscard a blueprint from hand โ gain its build cost back, up to 41 prestige
Fulfillment Center๐จproductionBuild: discard a hammer, 2 metal, 1 energyWork: exactly 4 + 2 energyGain 1 metal, 1 goods1 prestige
BiolabโproductionBuild: discard a gear, 1 metal, 3 energyWork: exactly 1 + 1 energyGain 1 goods1 prestige
BeaconโmonumentBuild: discard a shovel, 2 metal, 4 energy1 prestige, +1 for the set
Dice
Not rolled yet.
Produces on
training 0production 3special 0utility 0
Compound
BiolabโproductionWork: exactly 1 + 1 energyGain 1 goods1 prestige
Battery Factory๐งproductionWork: 4 energyGain 1 goods1 prestige
Concrete PlantโproductionWork: 2 matching dice + metal equal to the diceGain 2 goods
Your moves
Log
- Round 1
- You โ Market Phase